It would be easy to complain that Gylt doesn’t go deep enough in any direction or layer enough complexity on its basic systems. While it looks like a modern storybook tale, Gylt deals with some pretty intense subject matter that many can relate to.
Gylt is not an especially system-taxing game. While I didn’t play the game on Stadia, the port to PC and consoles means that framerate drops or other hiccups are largely absent. Velasco’s score ranges from intimate orchestral textures to suspenseful atonal cues.
They’re supported by detailed environmental sounds and perfectly effective music by veteran composer Cris Velasco. The game’s writing, dialogue, and voice acting are all very good. Like the best animated fairy tales, Gylt is a combination of appealingly rendered, stylized characters and ominous yet familiar environments, mixed with a darker visual subtext in the margins. There are at least two aspects of Gylt that are unassailably successful: its art and sound design.